Quick Start Guide
Basic Usage
using UnityEngine;
using MeshifAI.Core;
public class QuickStartExample : MonoBehaviour
{
private void Start()
{
// Generate a model with a simple description
Meshifai.GenerateModel(
"A futuristic spaceship",
OnModelGenerated
);
}
private void OnModelGenerated(GameObject model)
{
// Position the model in your scene
model.transform.SetParent(transform);
model.transform.localPosition = Vector3.zero;
// That's it! Your AI-generated model is ready to use
Debug.Log("Model generated successfully!");
}
}Adding Error Handling
Showing Progress Updates
Accessing Model Metadata
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