Getting started with the MeshifAI Scripting API is simply and easy to use. Let's dive into using it below.
Basic Usage
Here's a simple example to generate a 3D model from a text description:
using UnityEngine;
using MeshifAI.Core;
public class QuickStartExample : MonoBehaviour
{
private void Start()
{
// Generate a model with a simple description
Meshifai.GenerateModel(
"A futuristic spaceship",
OnModelGenerated
);
}
private void OnModelGenerated(GameObject model)
{
// Position the model in your scene
model.transform.SetParent(transform);
model.transform.localPosition = Vector3.zero;
// That's it! Your AI-generated model is ready to use
Debug.Log("Model generated successfully!");
}
}
Adding Error Handling
For more robust implementation, add error handling:
Meshifai.GenerateModel(
"A fantasy sword",
OnModelGenerated,
OnGenerationError,
OnGenerationStatus
);
private void OnGenerationStatus(string status, float progress)
{
// Update your UI with the current generation status
Debug.Log($"{status} - {progress:P0} complete");
}
Accessing Model Metadata
Each generated model includes metadata about how it was created:
private void OnModelGenerated(GameObject model)
{
// Get the generation data component
ModelGenerationData data = model.GetComponent<ModelGenerationData>();
// Access generation parameters
Debug.Log($"Model prompt: {data.Prompt}");
Debug.Log($"Model variance: {data.Variance}");
Debug.Log($"Generated at: {data.GenerationTime}");
}
Now that you have a general understanding, you're ready to dive into the world of 3D Model generation.
We look forward to see what you choose to build with it.
Need Support? Feel free to reach out to us over hello@0xretro.dev or twitter on @0xretrodev