Quick Start Guide

Getting started with the MeshifAI Scripting API is simply and easy to use. Let's dive into using it below.

Basic Usage

Here's a simple example to generate a 3D model from a text description:

using UnityEngine;
using MeshifAI.Core;

public class QuickStartExample : MonoBehaviour
{
    private void Start()
    {
        // Generate a model with a simple description
        Meshifai.GenerateModel(
            "A futuristic spaceship",
            OnModelGenerated
        );
    }
    
    private void OnModelGenerated(GameObject model)
    {
        // Position the model in your scene
        model.transform.SetParent(transform);
        model.transform.localPosition = Vector3.zero;
        
        // That's it! Your AI-generated model is ready to use
        Debug.Log("Model generated successfully!");
    }
}

Adding Error Handling

For more robust implementation, add error handling:

Showing Progress Updates

Keep your users informed with progress updates:

Accessing Model Metadata

Each generated model includes metadata about how it was created:

Now that you have a general understanding, you're ready to dive into the world of 3D Model generation. We look forward to see what you choose to build with it.

Need Support? Feel free to reach out to us over [email protected] or twitter on @0xretrodev

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